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Old Feb 23, 2008, 03:45 PM // 15:45   #1
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Default Great Necro Ab Build

Curses 11+1+2
Soul Reaping 10+1
Illusion Magic 10

[skill]Spiteful Spirit[/skill][skill]Conjure Nightmare[/skill][skill]Imagined Burden[/skill][skill]Faintheartedness[/skill][skill]Insidious Parasite[/skill][skill]Enfeebling Touch[/skill][skill]hexer's vigor[/skill][skill]signet of lost souls[/skill]

Works great. Has Anti-melee,degen,snare
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Old Feb 23, 2008, 03:49 PM // 15:49   #2
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You just kidding, right?
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Old Feb 23, 2008, 04:07 PM // 16:07   #3
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A)Enfeebling Touch is much worse than [skill]Enfeeble[/skill]
B)Conjure Nightmare.. are you kidding me? 25e...? Waste much?
C)Not even 12 Curses.. Baed.
D)If you use IP use an IAS on an opponent, not Faintheartedness.
E)Corrupt Enchantment is a way better necro elite for PvP.
F)Whats wrong with the usual Reckless Haste/ Price of Failure/ Gole/ Corrupt Enchantments build?
G)Hexers Vigor even after update is a terribad self heal. Drop it for anything of any use.

This is really subpar, no offence.

Last edited by Qdq Swi; Feb 23, 2008 at 04:13 PM // 16:13..
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Old Feb 23, 2008, 04:09 PM // 16:09   #4
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no speedboost in AB, need I say more?
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Old Feb 23, 2008, 04:09 PM // 16:09   #5
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Quote:
Originally Posted by Qdq Swi
A)Enfeebling Touch is much worse than [skill]Enfeeble[/skill]
B)Conjure Nightmare.. are you kidding me? 25e...? Waste much?
C)Not even 12 Curses.. Baed.
D)If you use IP use an IAS on an opponent, not Faintheartedness.
E)Corrupt Enchantment is a way better necro skill for PvP.
F)Whats wrong with the usual Reckless Haste/ Price of Failure/ Gole/ Corrupt Enchantments build?

This is really subpar, no offence.
Agreed.

12 chars.
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Old Feb 23, 2008, 04:25 PM // 16:25   #6
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Qdq Swi

Conjure Nightmare - 15 Energy

My Curses - 14 - you said not even 12?

Rest of your complaints are opinions
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Old Feb 23, 2008, 04:27 PM // 16:27   #7
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Quote:
Originally Posted by Qdq Swi
A)Enfeebling Touch is much worse than [skill]Enfeeble[/skill]
B)Conjure Nightmare.. are you kidding me? 25e...? Waste much?
C)Not even 12 Curses.. Baed.
D)If you use IP use an IAS on an opponent, not Faintheartedness.
E)Corrupt Enchantment is a way better necro elite for PvP.
F)Whats wrong with the usual Reckless Haste/ Price of Failure/ Gole/ Corrupt Enchantments build?
G)Hexers Vigor even after update is a terribad self heal. Drop it for anything of any use.

This is really subpar, no offence.
A)Enfeebling Blood > both of them.
B)It's 15E now, but I still think it's bad.
C)*points at major rune* No breakpoints I see. Minors are much better.
D)Same goes for SS.
E)Agreed.
F)SS is alright, but this build in general is /fail.
G)Agreed. It's like Healing Breeze, but worse.

Also - Imaged Burden is terribad. 30s recharge for a snare? Nothx.

By the way Ganji, he means on runes.

By the way, anything can work great in AB - I've rolled a Warrior using a bar full of healing prayers skills for shits and giggles and won it.

Last edited by Tyla; Feb 23, 2008 at 04:31 PM // 16:31..
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Old Feb 23, 2008, 04:28 PM // 16:28   #8
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im really sorry bro... thats the worst necro build in ages.... i doubt that will even work in pve... try this... its what every other necro in AB runs

[skill]aura of the lich[/skill][skill]animate bone horror[/skill][skill]animate bone fiend[/skill][skill]dark bond[/skill][skill]infuse condition[/skill][skill]mystic regeneration[/skill][skill]blood of the master[/skill][skill]verata's aura[/skill]
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Old Feb 23, 2008, 04:31 PM // 16:31   #9
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Quote:
Originally Posted by wild ganji
Qdq Swi

Conjure Nightmare - 15 Energy

My Curses - 14 - you said not even 12?

Rest of your complaints are opinions
I mean 12 curses without runes.

Your right bout 15e for conjure nightmare... Should update the skills on guru.. says 25e lol.

Theyr not complaints, theyr constructive critisicm, if you wanna suck, by all means do so, I wont care. On top of that, theres a question. Not to mention that 2-3 of those statements are more fact than they are opinion.

p.s.

Quote:
Originally Posted by tyla salanari
A)Enfeebling Blood > both of them.
hmm.. not really, it depends... Enfeebling Blood has a longer cast time, and it costs 10e. Although it spreads... However Enfeeble is 5e lower cast time. Its about preferance really.

Last edited by Qdq Swi; Feb 23, 2008 at 04:37 PM // 16:37..
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Old Feb 23, 2008, 07:32 PM // 19:32   #10
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Quote:
Originally Posted by Qdq Swi
hmm.. not really, it depends... Enfeebling Blood has a longer cast time, and it costs 10e. Although it spreads... However Enfeeble is 5e lower cast time. Its about preferance really.
Well, niether will help in PvP.
Enfeebling Blood is the best nevertheless.
If Enfeeble had 1/4 casting time I can see it's use against physical spikes.
But if you can't manage energy as a Necromancer in an enviorement like AB, there is something wrong.
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Old Feb 23, 2008, 08:05 PM // 20:05   #11
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Quote:
Originally Posted by tyla salanari
Well, niether will help in PvP.
Enfeebling Blood is the best nevertheless.
If Enfeeble had 1/4 casting time I can see it's use against physical spikes.
But if you can't manage energy as a Necromancer in an enviorement like AB, there is something wrong.
If your spamming skills like Reckless Haste, Price Of Failure, Rigor Mortis, Insidious Parasite all on one bar and your against a team with decent healers.. Then yeah, I'd say if you had Survivor/ Vitae like most necros and a 40/40 set with something like 40-45 energy, then you probably would run into some energy problems. SoLS wouldnt work as opponents aren't getting under 50% hp. Although Soul Reaping is wonderful, if no one is dying then.. well... it wont work very well will it?

Lets say you even have a +15-1 Offhand and Wand, and that boosts your energy to say.. 70 something, if no one is dying, and no one is getting under 50% hp then eventually you'l just run out of energy again.

In cases like that, although rare, wouldnt it be better if you had a 5e skill instead of a 10e skill? Probably would... cus although little, your still saving 5e which may be more useful. But either way... its not that important to have Enfeeble or Enfeebling Blood in PvP as they are both rubbish on Casters and Assasins anyway.
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Old Feb 23, 2008, 08:19 PM // 20:19   #12
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Quote:
Originally Posted by Qdq Swi
If your spamming skills like Reckless Haste, Price Of Failure, Rigor Mortis, Insidious Parasite all on one bar and your against a team with decent healers.. Then yeah, I'd say if you had Survivor/ Vitae like most necros and a 40/40 set with something like 40-45 energy, then you probably would run into some energy problems. SoLS wouldnt work as opponents aren't getting under 50% hp. Although Soul Reaping is wonderful, if no one is dying then.. well... it wont work very well will it?
And if anything isn't dying in AB, you're entire teambase must be full of really bad damage dealers.

Quote:
Lets say you even have a +15-1 Offhand and Wand, and that boosts your energy to say.. 70 something, if no one is dying, and no one is getting under 50% hp then eventually you'l just run out of energy again.
It's called Energy Management.
I can manage my Energy on my monk without Soul Reaping.

Quote:
In cases like that, although rare, wouldnt it be better if you had a 5e skill instead of a 10e skill? Probably would... cus although little, your still saving 5e which may be more useful. But either way... its not that important to have Enfeeble or Enfeebling Blood in PvP as they are both rubbish on Casters and Assasins anyway.
Enfeebling Blood is Nearby range.
Enfeeble is one enemy only.

Assassins are something that are not much of a threat (to me) anyway.
Warriors with a decent build are.
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Old Feb 23, 2008, 08:33 PM // 20:33   #13
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Quote:
Originally Posted by tyla salanari
And if anything isn't dying in AB, you're entire teambase must be full of really bad damage dealers.

It's called Energy Management.
I can manage my Energy on my monk without Soul Reaping.

Enfeebling Blood is Nearby range.
Enfeeble is one enemy only.

Assassins are something that are not much of a threat (to me) anyway.
Warriors with a decent build are.
Ummhmm.. On a monk energy management is easy.. You could.. I dunno *twiddles thumbs* say.. remove a hex while getting some energy in return with inspired hex. Other than that.. I'm not much of a monk.. Although GoLE is quite popular with prot builds.

I know quite well that Enfeebling Blood is in the 'area' cus I use it in PvE. Enfeeble is one enemy only but... in say TA or RA.. theres no guarantee your going to be facing just wars.. Chances are theres gunna be more casters than meleers (you dont usually see teams of 3 or more wars now do you?).

But as I said before.. Its preferance.. I like Enfeeble because its a shorter cast time, less energy, and although it doesnt get casted on 'all foes in the area' theres less chance of it being interupted compared to Enfeebling Blood. So really.. it depends on who your facing, or how you like to run your builds.. I'm not saying Enfeebling Blood is wrong or anything..

Either way, your right about that in AB.. But I was talking about RA/ TA more than anything else. Anyway, I'm not gunna debate which skill is better cus Imo theyr both good under differant circumstances.

Last edited by Qdq Swi; Feb 23, 2008 at 08:37 PM // 20:37..
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Old Feb 23, 2008, 08:49 PM // 20:49   #14
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Quote:
Originally Posted by Qdq Swi
Ummhmm.. On a monk energy management is easy.. You could.. I dunno *twiddles thumbs* say.. remove an enchant while getting some energy in return with inspired hex. Other than that.. I'm not much of a monk.. Although GoLE is quite popular with prot builds.
Remove an enchantment and get some energy return with Inspired Hex?
Besides, Inspired Hex has not been used since Boon Prot I've seen.
GoLE is also popular in long lasting battles on it all.
Even on Necro's, yes but look at Spiritway.
Necros run Weapon of Warding there, Order of Aupostasy which is 25E even.
Plus Energy Management on a Monk varies by how good the enemy is, how much pressure is being applied, how your team is playing, the aspects of a monk's energy management varies.
But having Energy Management problems on a Necromancer?
Only if things aren't dying, or you're running a perculiar build.


Quote:
I know quite well that Enfeebling Blood is in the 'area' cus I use it in PvE. Enfeeble is one enemy only but... in say TA or RA.. theres no guarantee your going to be facing just wars.. Chances are theres gunna be more casters than meleers (you dont usually see teams of 3 or more wars now do you?).
Both of them are bad in that area.


Quote:
But as I said before.. Its preferance.. I like Enfeeble because its a shorter cast time, less energy, and although it doesnt get casted on 'all foes in the area' theres less chance of it being interupted compared to Enfeebling Blood. So really.. it depends on who your facing, or how you like to run your builds.. I'm not saying Enfeebling Blood is wrong or anything..
Enfeeble is still a bad skill.

Quote:
Either way, your right about that in AB.. But I was talking about RA/ TA more than anything else. Anyway, I'm not gunna debate which skill is better cus Imo theyr both good under differant circumstances.
Enfeebling Blood is still the best under any circumstances. Weakness isn't affective in much PvP at all either way.

Last edited by Tyla; Feb 23, 2008 at 08:51 PM // 20:51..
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Old Feb 23, 2008, 09:23 PM // 21:23   #15
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If he wants to run it, let him run it. Not every build needs to be the same in PvP. Have fun with it and find out where you go wrong and improve
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Old Feb 23, 2008, 09:31 PM // 21:31   #16
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that build just made me Q_Q
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Old Feb 23, 2008, 09:37 PM // 21:37   #17
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Quote:
Originally Posted by KalleDamos
If he wants to run it, let him run it. Not every build needs to be the same in PvP. Have fun with it and find out where you go wrong and improve
If you post something on a Forum prepare to be critisised.

And I've won AB with jumping into mobs, using Mending and FrenzyHealSigging in the middle of it and won.

You won't learn the bad points of your build in AB, and depending on the build it's distinguishable to see how it will work out in things.
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Old Mar 04, 2008, 08:28 PM // 20:28   #18
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Quote:
Originally Posted by tyla salanari
Enfeebling Blood is still the best under any circumstances. Weakness isn't affective in much PvP at all either way.
Weakness is effective, Blind is more effective. Therefore you won't see skills like Enfeeble getting much use. As for your argument that Enfeebling Blood would be prefered over Enfeeble in RA/TA that's simply absurd. In 4v4 matches things don't bottleneck much and you will quickly come to realize that Enfeebling Blood is a waste of energy not to mention the casting time is atrocious. Now in PvE or AB I could see Enfeebling Blood being superior to Enfeeble.

But, back to the initial point if you want to shut down melee, you don't bring weakness causing skills you bring blind.
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